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Sound Design & Dialogue Editor

I collaborate with creative directors to produce captivating audio books, serving as a dialogue editor and sound designer. I meet tight deadlines with meticulous detail while bringing books to life by skilfully incorporating music, ambience, and sound effects. Below are some samples of my work.  Graphic Audio, LLC. All Rights Reserved.

Bachelor’s | Audio Production
Graduation: July 1st, 2022

February 2022

"The Blacksmith"

This project was for a class at Full Sail University. "The Blacksmith" Project is a cinematic and gameplay duo provided by a small team at Unity. It was my job to provide the sound design and audio implementation for linear and non-linear sound design in this project.

This game was provided to us by FSU. I created the audio assets for this project and implemented them via Wwise.

January 2022

Elemental Spells

This game was provided to us through FSU. I created the audio assets and implemented them via wise. In this project, we dove into Game Parameters and RTPC's.

January 2022

Jumpgate Audio Concept

The menu was provided to us through FSU. I created the audio assets using synthesizers and sounds from a sample library and implemented them into the project.

Menu Sounds

January 2022

This game was provided to us through FSU. I created the audio assets through Foley recordings and implemented them into the game via Wwise.

January 2022

Character Design

October 2020

Graveyard Game

This was my first game audio project at Full Sail University. The game was provided to us, and our job was to provide the sound design and audio implementation into the project.

©2022 by Ctrl K Studios

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